Post by SPN on Sept 22, 2009 19:51:30 GMT -5
I've done a lot of script writing lately, so I feel it's time for some review writing again... I haven't played this game in a while, so lets hope I get everything right.
As we all know the Doom franchise is older than time itself and is personally held up as the greatest game series of all time... mainly because of all the Wads out there which make the game's replay value almost neverending... but moving on.
Doom 3 was released about 300 years ago in computer years but I picked it up just earlier this year. Needless to day I was wetting my pants just watching the install bar go from the left side to the right side... But I'm getting off track.
I'm left to believe that Doom 3 takes place instead of what we played in the original Doom series, which is the kind of thing I don't think should ever happen, because it requires me to forget years of childhood just to enjoy it. As most games do Doom 3 gets off to a FLYING start with the world's longest and most needless "Welcome to the game, now go from point A to point B to start the ACTUAL game" A feat which too me about 30 minutes cause like most people I felt the need to explore everything and do things to NPCs...
However once the game started it kept me on the edge of my seat... I had little ammo and creatures were popping out everywhere. I found myself quick saving more than reloading weapons. As you'd guess the story is very much the same, you're on Mars when all hell breaks loose (literally) and for some reason you're the only person with enough braincells to not instantly die... however I doubt anyone else has the endless quick save quick load power, so it's understandable. You must stop hell from taking over the moon base and reaching Earth, yada, yada, yada. Let's get to the nitpicking.
Good -
Atmostphere: I must say for the first few levels of this game I had a pair of pants on standby because I felt like I was going to shit myself in fear. Even small things, pipes busting, vents falling, and anyother noise making things often sent me into a spinning frenzy looking for someone who wants a shotgun sized whole where their head used to be. It pretty much stays this way for a while... I'll get to that in "Bad."
Difficulty: Gamers like me love a challenge, and I often find that is the hardest part of a gamer to satisfy, however Doom 3 fit my need's pretty well. However I it seems to have it's difficulty curve all backwards as the game started off hard and got easier as the game moved on, then fell off the face of the moon as soon as the soul fell into my hands. However they wait until about the end of the game for that.
Boss fights: Everybody loves a good boss fight, and the fights in the game ranged between walk in the park to pay a Korean to beat it for me. But that's the way it's supposed to be, start off easy to build our confidence then break us.
Graphics: I don't care much for graphics, because I spend most of my time playing games from the 90's and early 2000's. However the graphics in Doom 3 blew me away... nothing else needs to be said. I like that they reused the same monsters as the original series but changed them enough that I don't feel like they were copy and pasted.
Environment: While most of the game is spent inside grey hallways with the only other colour being blood red most games are... so I'd be wasting my time nagging them for it. I hardly saw an invisable wall at all... and that's all that matters.
Bad:
Repetitive: While I did say the atmosphere was good it's... how do you say, limited. You can bet your space marine ass that behind every door is an imp waiting to jump you, downe very long hall is a spawn waiting to happen, in every wide open space waits you're doom, in every black office space waits a zombie... you get the idea. It starts off all "holy shit" this and " I wet myself" that, but ends with a familiar side step and shotgun blast every time you walk up to a door.
Pointless dick moves: There is a huge diffrence between making something a challenge, and a pointless dick move. I'll give you some examples..
Challenge - Limiting ammo for weapons to make the player use it wisely.
Pointless Dick Move - Giving the player lots of ammo, and even a super power gun via a super secret... then taking it all away before they get a chance to use it.
Yes Doom 3 has a dick move indeed. Sending you to hell and taking away all your weapons only to have you land in an area with a little bit of guns and ammo...First of all, if these dead guy's weapons are still here, why arn't mine?
SECOND, don't give me a freaking BFG, provide no reason to use it, then throw it away. But one dick move wasn't enough for Doom 3, oh no, they do it TWICE... Shame on you Doom 3... shame.
Lighting: Doom's thing has always been lighting and Doom 3 is no exception. However something seems missing here. We have the technology to go to Mars, we have the technology to teleport, we have the technology to create a plasma gun... but we still can't stick a flashlight on a gun... all it takes is a little fucking duct tape... Through most of the start of the game I felt like I was playing "The Adventures of Capitan Flashlight." Put the flashlight on the gun ID or don't give it to us at all.
Good and bad aside Doom 3 is a pretty good game, all you have to do is forget everything you know about the first series. And like the first series the replay value is pretty high due to a load of MODs out there, not as many as the original and most don't work, but still good.
7/10
As we all know the Doom franchise is older than time itself and is personally held up as the greatest game series of all time... mainly because of all the Wads out there which make the game's replay value almost neverending... but moving on.
Doom 3 was released about 300 years ago in computer years but I picked it up just earlier this year. Needless to day I was wetting my pants just watching the install bar go from the left side to the right side... But I'm getting off track.
I'm left to believe that Doom 3 takes place instead of what we played in the original Doom series, which is the kind of thing I don't think should ever happen, because it requires me to forget years of childhood just to enjoy it. As most games do Doom 3 gets off to a FLYING start with the world's longest and most needless "Welcome to the game, now go from point A to point B to start the ACTUAL game" A feat which too me about 30 minutes cause like most people I felt the need to explore everything and do things to NPCs...
However once the game started it kept me on the edge of my seat... I had little ammo and creatures were popping out everywhere. I found myself quick saving more than reloading weapons. As you'd guess the story is very much the same, you're on Mars when all hell breaks loose (literally) and for some reason you're the only person with enough braincells to not instantly die... however I doubt anyone else has the endless quick save quick load power, so it's understandable. You must stop hell from taking over the moon base and reaching Earth, yada, yada, yada. Let's get to the nitpicking.
Good -
Atmostphere: I must say for the first few levels of this game I had a pair of pants on standby because I felt like I was going to shit myself in fear. Even small things, pipes busting, vents falling, and anyother noise making things often sent me into a spinning frenzy looking for someone who wants a shotgun sized whole where their head used to be. It pretty much stays this way for a while... I'll get to that in "Bad."
Difficulty: Gamers like me love a challenge, and I often find that is the hardest part of a gamer to satisfy, however Doom 3 fit my need's pretty well. However I it seems to have it's difficulty curve all backwards as the game started off hard and got easier as the game moved on, then fell off the face of the moon as soon as the soul fell into my hands. However they wait until about the end of the game for that.
Boss fights: Everybody loves a good boss fight, and the fights in the game ranged between walk in the park to pay a Korean to beat it for me. But that's the way it's supposed to be, start off easy to build our confidence then break us.
Graphics: I don't care much for graphics, because I spend most of my time playing games from the 90's and early 2000's. However the graphics in Doom 3 blew me away... nothing else needs to be said. I like that they reused the same monsters as the original series but changed them enough that I don't feel like they were copy and pasted.
Environment: While most of the game is spent inside grey hallways with the only other colour being blood red most games are... so I'd be wasting my time nagging them for it. I hardly saw an invisable wall at all... and that's all that matters.
Bad:
Repetitive: While I did say the atmosphere was good it's... how do you say, limited. You can bet your space marine ass that behind every door is an imp waiting to jump you, downe very long hall is a spawn waiting to happen, in every wide open space waits you're doom, in every black office space waits a zombie... you get the idea. It starts off all "holy shit" this and " I wet myself" that, but ends with a familiar side step and shotgun blast every time you walk up to a door.
Pointless dick moves: There is a huge diffrence between making something a challenge, and a pointless dick move. I'll give you some examples..
Challenge - Limiting ammo for weapons to make the player use it wisely.
Pointless Dick Move - Giving the player lots of ammo, and even a super power gun via a super secret... then taking it all away before they get a chance to use it.
Yes Doom 3 has a dick move indeed. Sending you to hell and taking away all your weapons only to have you land in an area with a little bit of guns and ammo...First of all, if these dead guy's weapons are still here, why arn't mine?
SECOND, don't give me a freaking BFG, provide no reason to use it, then throw it away. But one dick move wasn't enough for Doom 3, oh no, they do it TWICE... Shame on you Doom 3... shame.
Lighting: Doom's thing has always been lighting and Doom 3 is no exception. However something seems missing here. We have the technology to go to Mars, we have the technology to teleport, we have the technology to create a plasma gun... but we still can't stick a flashlight on a gun... all it takes is a little fucking duct tape... Through most of the start of the game I felt like I was playing "The Adventures of Capitan Flashlight." Put the flashlight on the gun ID or don't give it to us at all.
Good and bad aside Doom 3 is a pretty good game, all you have to do is forget everything you know about the first series. And like the first series the replay value is pretty high due to a load of MODs out there, not as many as the original and most don't work, but still good.
7/10