Post by SPN on Feb 25, 2010 23:35:57 GMT -5
Here is that exodia build you wanted.
one piece of each piece of exodia
level limit area B
gravity Bind
spirit reaper
2x backup soldier
2x arcana force 0 - the fool
marshmallon
contract with exodia and exodia necross (optional. fail safe last resort)
monster riencarnation
painful choice
sinister serpent
pot of greed
pot of averice
graceful charity
3x Card Trader
This is not the whole deck, just some must haves. He left out the obvious cards like pot of greed, sangan, witch of the black forest, etc.
Here is his tl;dr post.
"the main point of the deck is to stall for time while you get the pieces. a good stratagy is to activate painful choice and choose three pieces of Exodia (excluding the head), sinister serpent, and another card of your choice to the selection. if they chose sinister serpent, set it for good measure. if they choose a piece, set that piece and get it to the graveyard as fast as possible. if the other card, then dont worry. the three pieces are in the graveyard and sinister serpent will be back in your hand next turn. once 5 monsters exist in the graveyard, activate a backup soldier to get three pieces into your hand. if the head gets into the graveyard, use monster riencarnation otherwise your gonna have one tough time getting the head from the graveyard or field to the hand without putting a bunch of cards that are unneccessary to the deck into it just incase the head moves to the graveyard. shoulds things go batshit wrong, pray your get necross out quick.
an exodia deck is meant to stall while you collect. keep it fast and simple. give your opponent obstacles to surpass. monsters that cant be killed by battle, traps that chance the opponent attacking such as fairy box or ordeal of the traveler. make them take their mind off exodia and worry about their lifepoints with cards like magic cylinder and nightmare wheel. put your own lifepoints at risk with wall of revealing light. think of an exodia deck like chess: keep your oponent busy and take his mind off the fact that it is an exoia deck. it makes it easier for the both of you. expect to draw cards more than once a turn every turn. if you arent drawing at least one extra card a turn then you arent trying hard enough.
yugioh.wikia.com/wiki/Draw_a_card
at the bottom of the page is a list of cards used for drawong cards in all fashions.
you may have to chance a few cards such as cup of ace, gamble, or reload.
maybe....MAYBE!...a good idea would be to try and use Appropriate in your deck. use cards to let your opponent draw so that you can draw whenever he or she draws. that however is a bigger chance than i would ever be willing to take. use some trap and magic monsters as well. scapegoat, zoma the dark spirit, metal reflect slime, Stronghold the Moving Fortress, and so on. make it so your opponent never gets the oppertunity to hurt you or clear your field. you need time. time is always against you in an exodia deck, destiny board, or venom deck.
dont forget things like witch of the black forest and sangan. once you get three pieces in the graveyard and activate backup soldier things should be smooth."
Just remember this shit is hit or miss. You can win in 3 turns or loose in 2... It could take 20 turns to win, or you could stall for 15 turns only to lose.
one piece of each piece of exodia
level limit area B
gravity Bind
spirit reaper
2x backup soldier
2x arcana force 0 - the fool
marshmallon
contract with exodia and exodia necross (optional. fail safe last resort)
monster riencarnation
painful choice
sinister serpent
pot of greed
pot of averice
graceful charity
3x Card Trader
This is not the whole deck, just some must haves. He left out the obvious cards like pot of greed, sangan, witch of the black forest, etc.
Here is his tl;dr post.
"the main point of the deck is to stall for time while you get the pieces. a good stratagy is to activate painful choice and choose three pieces of Exodia (excluding the head), sinister serpent, and another card of your choice to the selection. if they chose sinister serpent, set it for good measure. if they choose a piece, set that piece and get it to the graveyard as fast as possible. if the other card, then dont worry. the three pieces are in the graveyard and sinister serpent will be back in your hand next turn. once 5 monsters exist in the graveyard, activate a backup soldier to get three pieces into your hand. if the head gets into the graveyard, use monster riencarnation otherwise your gonna have one tough time getting the head from the graveyard or field to the hand without putting a bunch of cards that are unneccessary to the deck into it just incase the head moves to the graveyard. shoulds things go batshit wrong, pray your get necross out quick.
an exodia deck is meant to stall while you collect. keep it fast and simple. give your opponent obstacles to surpass. monsters that cant be killed by battle, traps that chance the opponent attacking such as fairy box or ordeal of the traveler. make them take their mind off exodia and worry about their lifepoints with cards like magic cylinder and nightmare wheel. put your own lifepoints at risk with wall of revealing light. think of an exodia deck like chess: keep your oponent busy and take his mind off the fact that it is an exoia deck. it makes it easier for the both of you. expect to draw cards more than once a turn every turn. if you arent drawing at least one extra card a turn then you arent trying hard enough.
yugioh.wikia.com/wiki/Draw_a_card
at the bottom of the page is a list of cards used for drawong cards in all fashions.
you may have to chance a few cards such as cup of ace, gamble, or reload.
maybe....MAYBE!...a good idea would be to try and use Appropriate in your deck. use cards to let your opponent draw so that you can draw whenever he or she draws. that however is a bigger chance than i would ever be willing to take. use some trap and magic monsters as well. scapegoat, zoma the dark spirit, metal reflect slime, Stronghold the Moving Fortress, and so on. make it so your opponent never gets the oppertunity to hurt you or clear your field. you need time. time is always against you in an exodia deck, destiny board, or venom deck.
dont forget things like witch of the black forest and sangan. once you get three pieces in the graveyard and activate backup soldier things should be smooth."
Just remember this shit is hit or miss. You can win in 3 turns or loose in 2... It could take 20 turns to win, or you could stall for 15 turns only to lose.